While most PC games did get patches very few had a day one/zero patch. Consumers would be going mad if this was to happen in any other industry, but here in the video game industry it’s starting to happen almost every week.īack in the year 2000, patches where almost solely reserved for PC games. Which you then have to post back to the manufacture and wait five days to get the arm back. When you get home, you discover the bear is missing and arm and instead comes with an empty envelope. In real world terms for those who don’t follow the digital age, a day one patch is like going into a toy shop and buying a new teddy bear. Leaving you wondering how bad the unpatched games are, it’s a clear sign both games have been pushed out to market early in order to hit street date. They probably should also stamp on the box, unlimited internet collection required, as judging by some of these broadband services 16GB would eat up more than your allowed monthly bandwidth.ĭespite huge patches for both Bloodborne and Borderlands: THC both games have some pretty serious performance issues even with the patches installed. Just to put things into perspective at 16GB that is bigger than any game released on the PlayStation 2 and it is about the same size as the entire uncompressed Super Nintendo library of every game ever released on the system combined. With Bloodborne’s day one patch weighting in at 2.69GB you would think things couldn’t get any worse, but that is nothing compared to the eye watering size of the patch for Borderlands: The Handsome Collection which is 16GB on Xbox One and just a mere 8.3GB on PlayStation 4. Last week may have been the straw that broke the camel’s back for patches or to be exact day one patches as the industry likes to call them or even day zero in some circles.
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